Sets the distance of color transitions between biomes. Sets the resolution and framerate of the game when playing in fullscreen. ON uses HRTF (head related transfer function) based directional audio to improve simulation of 3D sound, which requires HRTF-compatible hardware and is best experienced when using headphones. The volume of speech in Minecraft (for map makers) The volume of Ambience, sound of entering/exiting water and fireworks The volume of players (item plops, hurt sounds, etc.) The volume of animals (except hoglins) and non-mob entities like minecarts, as well as slimes and magma cubes The volume of monsters (except slimes and magma cubes) The volume of blocks (pistons, chests, doors, etc.) The volume of music and sounds played from Jukeboxes and Note Blocks The volume of gameplay music, which is stopped by switching to OFF Switches the main hand, between left and right. If set to off, the cape texture for wearing a pair of Elytra would also be deactivated. Skin Customization Skin Customization Setting Toggles whether the player name will show up in server listings. This is only visible in the main menu or when on a server. Varies on difficulty set on current world or server defaults to Normal on Create New World screen. On a server, difficulty can be changed only by commands or editing the server.properties file.) (Note that the difficulty cannot be changed if playing Hardcore Mode. If the padlock is clicked and confirmed, the difficulty on that world cannot be changed without commands. Set the difficulty level from the choice of Peaceful, Easy, Normal, and Hard. The table below shows how Minecraft's FOV setting affects horizontal field of view in different display aspect ratios. Note that other games' FOV setting might represent different angles, meaning that using the same FOV value across different games can yield different results. In Minecraft, the FOV value represents how many degrees of vertical vision the player gets without modifying effects such as sprinting, flying or status effects. My only question would be what is the most common FOV for 21:9 widescreen monitors and if that affects other values like monitor coefficient, etc? I am using an Alienware AW3418DW.Selecting Options brings up the main options page:Ī value that controls how much of the game world is visible on the screen. Only been using it for a couple of days but I will force myself and see where it takes me, so thanks! Making large arm movements (especially for 180 turn when being shot at from behind) sure takes getting used to but aiming on target seems to be sharper now once locked in, I can’t explain it differently. Found this post just as I was trying to find low DPI settings (in the 400 to 500 range) that I might help me improve my post resonated with me and I’m now trying to get used to Shroud’s settings. Pretty competitive in run & gun scenarios but mediocre in sniping and relatively poor in tracking. My previous mouse was a Logitech G403 Wireless and I used an extended leather desk mat that just looked nice on my desk lol.Īs I was trying out some new gaming mice I bought (GPW, Viper Ultimate, Glorious Model D & the G-Wolves Hati) I ended up using the Viper (with Corepad Skatez and a Gigabyte Aorus AMP900 Extended Gaming Mouse Pad) more than the others and for the first time, I found myself using a 1600DPI, having never used over 800 with any mouse or game previously. Hadn’t gamed for quite some time but now I’m hooked with MW, so I got into switching my peripheral setup just for a change and to see if I could improve my game, as I am very average player (1 on MP | 238 SPM and 1,25 on WZ) I recently came across some YT vids about mice, mousepads, PTFE mouse feet, mechanical keyboards and a whole new world opened up for me. | Max Big thx for all those settings and a big thx to for his post!
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